

According to the player's reputation, characters in Daggerfall will react differently (for example, over time nobles will be more well-mannered with the Player character if they are a high-rank Knight or Royal Guard).ĭaggerfall featured nudity prominently, both on characters (particularly witches and temple priestesses) and on the player character's portrait when they removed all of their equipment. Joining and contributing to these facilities allows the player to raise ranks and achieve a higher reputation in the game world. The political system is supported by a net of guilds, orders, and religions, all with unique tasks and quests. Other features include an equipment enchantment system (similar in concept to the spell creation system), the ability to buy houses and ships, vast amounts of clothing and equipment, dynamic political relationships between kingdoms, the ability to become a vampire, werewolf, or wereboar, and the combat system, which utilized mouse movement to determine the direction of sword swings in melee combat.

Daggerfall shipped with several spell effects that did not function correctly, or simply did not function at all, namely the transformations. The game will then automatically generate the mana cost of the spell based on the power of the effects chosen. Players are also free to stray from the main quest at any time and can choose not to do it at all, and instead explore around or join factions.ĭaggerfall features a spell creation system where, through the Mages Guild, players can mix a variety of different effects, such as fire damage and levitation, into custom spells. Players are free to play the game in any style, from an honorable knight to an evil assassin. The key feature of Daggerfall, as in all The Elder Scrolls games, is the freedom the game offers to players.
