


The hero is given a weekly commission from the king to track down 17 villains across the 4 continents. If the sceptre is not recovered before King Maximus dies (the time varies depending on difficulty setting), the game ends in defeat. For instance, not all the scattered map sections are required if the player is able to correctly determine the location of the sceptre's burial spot before acquiring all 25 map pieces, the game is won. Various details of this task are left to player's discretion, allowing for flexible gameplay. The player leads the hero and his army across the four continents, acquiring up to 25 pieces of a map revealing the hidden location to the Sceptre of Order before King Maximus dies. In 2008, a spiritual sequel titled King's Bounty: The Legend was released. The gameplay was also modified to incorporate real time overworld exploration. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.Ī Mega Drive/Genesis port was developed and released in North America on February 21, 1991, with a multitude of graphical changes. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is a turn-based fantasy computer and video game designed by Jon Van Caneghem of New World Computing in 1990. Jon Van Caneghem, Andy and Mark Caldwell, Vincent DeQuattro Unfortunately, this game is currently available only in this version. If you think that the game in your browser does not behave as it should, try to choose another online emulator from this table. For fullscreen press 'Right Alt' + 'Enter'. Game is controlled by the same keys that are used to playing under MS DOS.
